/*
 ------------------------------------------------------------------------------
 Copyright (C) 1996-2001 Id Software, Inc.

 This file is part of the Quake source code.

 The Quake source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The Quake source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the Quake source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// ai_local.h - local header to all ai files
//


#ifndef __AI_LOCAL_H__
#define __AI_LOCAL_H__


#include "../game.h"


class	etAI;


/*
 ==============================================================================

 TODO

 ==============================================================================
*/

class etAI {
public:
	// TODO: need etEntity here (this will contain the moveType_t set by the monster entity, which will be used for checking in Think())

	etPhysicsMonster		physics;

private:
	void					Activate ();

	// TODO: here we set combat stuff, like if we're able to shoot projectiles, do melee dmg

	// TODO: here we take care of enemies targeting

	void					WaterMove ();
	void					AirMove ();
	void					GroundMove ();

public:
	void					Think ();
};

/*
 ==============================================================================

 GLOBALS

 ==============================================================================
*/


void AI_DrawDebugTools ();


#endif	// __AI_LOCAL_H__